![]() Elend and Tindwyl, Breeze and Clubs, Sazed and Tindwyl, Breeze and Allrianne, were all very fun interactions to watch. And while I did enjoy the romance of the central couple, it was the other interpersonal relationships that mattered most to me. All of which I do love, by the way, but neither of these are what kept me so deeply invested in the story. Strangely enough, my favorite element of this book wasn’t the world building or the deeper dive into the dual magic systems. “A man was defined not by his flaws, but by how he overcame them.” Rereading this series is reminding me of why Sanderson is one of my favorite authors of all time. And there was so much that I had forgotten! As with all of Sanderson’s work, The Well of Ascension is brimming with fascinatingly scientific magic systems, a compelling plot, mysteries that don’t give themselves away too quickly, and characters with flaws but a ton of heart. It’s not quite perfect, but it is much stronger than I recalled. While it wasn’t quite as fast-paced as its predecessor, this was still a phenomenal book in its own right. While I loved it in its entirety, I remembered thinking in hindsight that The Well of Ascension was significantly weaker than the first and third novels in the trilogy. I first read Mistborn: Era 1 a little over 7 years ago. I’ve (intentionally) not even mentioned the fact that there are hidden secrets scattered throughout the game for the treasure-seekers out there until now, as if the fact that there are secrets was a secret of its own until just now! If you do have some local friends who can come over and hold a controller, buy this game immediately and invite them over, because TowerFall: Ascension is easily one of the best things you can do on a couch.The Well of Ascension by Brandon Sanderson If you’re at all intrinsically motivated, you will find something to love in the deep well of content available here. TowerFall: Ascension has something for just about everybody. If you enjoy beating your own times and perfecting that one jump where you have to angle and shoot twice before you hit the ground, the singleplayer is well worth the price of entry. I have a lot of faith in Matt Thorson, largely due to his incredible track record of videogames, and I trust his decision here. But I’m also happy that it doesn’t have a barely functional online multiplayer. Did I mention that Quest mode can be played cooperatively? Because it can! So if you and a friend are tired of murdering each other, you can join forces and take on the hordes of evil that await in Quest mode.ĭo I wish TowerFall: Ascension had a perfectly working online multiplayer? Yes, absolutely. Quest mode is perfect for practicing skills in a semi-real environment since it more closely resembles the Versus mode gameplay. There’s also a hardcore version of each level, which ramps up the difficulty significantly. There are also AI archers, which really test the skills of the player. These enemies mostly consist of monsters, with their own behavior patterns that players must recognize and memorize in order to win. These levels are wave-based skirmishes against AI enemies. In addition to the Trials mode, there is a new Quest mode for Ascension. At a glance, these trials will seem impossible with the given completion times, but oh, what’s this? A treasure chest with bomb arrow? Now this makes sense! At this point, it becomes an issue of figuring out the quickest way to use the items and terrain appropriately and showing that par time who is boss! Trial stages have three levels to them, with increased difficulty in each. There are par times built in, and every course has something to teach the player. Powerups also make an appearance with different arrow types like bomb and laser arrows, plus player powerups like wings and shields. It is also possible to customize a match with a handful of variants like removing or increasing the frequency of certain powerups, altering the rules, and even playing with Big Head Mode on.Įach level in the Trials mode tasks the player with destroying a certain amount of straw dolls as fast as possible. Combined with the general physics of the game, the skill ceiling for TowerFall: Ascension is deceptively high. Arrows also have a small “homing” property to them, slightly altering their path as they near an opponent. Dodging will prevent all damage and even intercept arrows, but can be thwarted by another player landing on top of the dodging player.ĭodging, however, has an invisible cooldown to it, so knowing when to dodge is key. Each player begins with three arrows, and arrows can also be picked up from walls and floors, or by physically coming in contact with another player. Gameplay matches the “easy to understand, difficult to master” mentality perfectly.
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